I have certain plants that i designed, textured, and imported into the basic unity terrain engine. i then painted as i saw fit, and yadda yadda. The problem is that the prefabs of said plants have an audio source that works when placed, but not terrain painted. is there a scripting option for me to implement to fix this, and gain a sound from the terrain placed models? furthermore could i get the grass to sing? (trippy project)
One way to do it would be to get the texture of the grass that you’re stepping on, check Terrain with multiple splat textures - how can I detect which kind is under my character's location? - Unity Answers for more information.
You would then have to write a script to play certain audio based on the texture.