Short Version: Is it legal to use Unity’s default public MasterServer in a production game?
Long Version:
I have an existing mobile game on the iPhone / Android stores. Over the past few years only a few thousand copies have been sold. I am now adding a multiplayer feature and want to use Unity’s public MasterServer (usually used for testing) in production. The server will simply help people find and join each other’s games. There will not be much load, and I am not too worried about down time. I don’t want the overhead of my own hosting service for such a small scale. Is using Unity’s public MasterServer legal in production?