can the EnableExternalVersionControl property be set from code?

…so it could be called by a project-setup script,

e.g. UnityEditor.EditorSettings.SetExternalVersionControlEnabled(true);

?

I can see that the property lives in Library/EditorSettings.asset, but I don’t see a function to set it.

Thanks for any help in advance.

Thanks @cowlinator. I did see that doc. The plist managed by that class seems to control global editor preferences, e.g. layouts, so not what I’m looking for.