Can the Vision Pro distinguish between left and right hand pinch inputs?

I am developing a Vision Pro MR app. I have managed to implement inputs such as Touch and Pinch (referencing the ManipulationInputManager sample). I know how to distinguish between Touch and Pinch using UnityEngine.InputSystem.LowLevel.SpatialPointerState, but is there a way to distinguish whether the input is from the left hand or the right hand?