I get the feeling this isn’t possible, but wanted to ask before presuming so.
I have a collection of stone cubes that I want to style as low poly, but also well worn, with various chips and dings (as if these were tumbled stones).
I can obviously create this in my mesh (possibly even programatically to avoid obvious repetition) but I was wondering if this (or something very similar) is possible with shaders?
(example cube just for context of the types of “dings” and “chips” I’m talking about)