Can this be simplified more ?

This changes the camer to empty points, is there a way just to assign the transform pos by current cam
instead of just constant if statments. Thank you

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraPlacement : MonoBehaviour
{
    public Transform pos0,pos1,pos2;
    public int cameraPos = 0;
    public string currentCam = ("");
    public void FixedUpdate()
    {
        currentCam = cameraPos.ToString();

        if(cameraPos == 0)
        {
            transform.position = pos0.transform.position;
        }
        if (cameraPos == 1)
        {
            transform.position = pos1.transform.position;

        }
        if (cameraPos == 2)
        {
            transform.position = pos2.transform.position;
        }
     
    }
}

you could put your positions into a array

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraPlacement : MonoBehaviour {
    public Transform[] cameras;
    public int cameraPos = 0;
    public string currentCam = ("");

    public void FixedUpdate() {
        currentCam = cameraPos.ToString();
        transform.position = cameras[cameraPos].position;
    }
}

Though also i would not worry about it too much as long things work and you understand what is going on.