Can this package determine what assets will the user download in Play Store depening of user loca

Sorry for the newbish question but can this package determine what assets will the user download in Play Store depening of his/her location?

I need to upload one single .apk in different countries and want the users download only their location assets but still counting all the users at one App (downloads, rating, etc.). Can I archive this?

Sorry again and thanks in advance!

Hi,
No, we don’t have anything like that at the moment.
You may be able to do this using Android App Bundles: Unity Blog

We do generate asset bundles for each language so you may be able to configure the App bundle to use the correct language asset bundle.

Thanks for the quick reply!

And thanks for the aab thing, looks interesting.

I search for the iOs solution for this, can [App Thinning](http:// Unity - Manual: App thinning) be the answer for my problem? I think it can do the job but I’m a bit confused.

It sounds like it. The Localization system uses Addressables which generates Asset bundles for a group, we create a group per language so it should be possible.
I don’t know much about App thinning other than what the docs say though.