Can Transform.position be incorrect during OnEnable?

I have a complex prefab. One of its children is rotated by the parent, so the localPosition != worldPosition.

I observe that during OnEnable transform.position returns localPosition, without rotation applied from the parent. Can this be true?

Not surely what you are saying,
but it would help

Awake → OnEnable → Start → …

Referecnce will be helpful