Can UNET LLAPI and HLAPI used simultaneously?

I’m attempting to use the Network Manager and (just recently) a custom LLAPI script to manage the multiplayer experience in a project, but as I started to implement the LLAPI, I’m receiving the error “Wrong ip address {localhost} or port {7778}”.
I’m using a customized version of this script. The Network Manager uses “localhost” with port 7777 and the LLAPI is using “localhost” with port 7778.
The error occurs when the client attempts to connect:
~~ ~~mClientConnection = NetworkTransport.Connect( mClientSocket, address, port, 0, out error );~~ ~~
I’ve tried changing the port to use the same as the Network Manager which ends in with the same results.

EDIT

Replacing “localhost” with “127.0.0.1” in the client connection resolved this issue :wink:

EDIT 2

After resolving the issue, clients can no longer connect to the host :frowning:

Most probably you have mismatch configuratio on client and server, what error do you receive as responce on your connect request?