Can Unity 3.1 be configured to watch scripts and recompile immediately, like Unity 2.6?

In Unity 2.6, as soon as I saved a script, Unity would recompile it. With 3.1, I have to give focus back to the Editor. Can this be changed?

Not a big deal, but it slows down my workflow slightly, and means I can't stay in my text editor and just glance over at Unity to see if my newly saved changes compiled ok.

(Not sure if this is any way related to Andrej's concern about compile times.)

It still works that way here. Make sure "auto refresh" in the preferences is on.