Can Unity 3 handle FBX from Blender?

I have watched the beginner videos on the Unity Website that show the interface and how Unity works, and I am ready to jump in. I checked out the 2D Platformer tutorial, since it’s pretty much still a 3D game but with a fixed camera system (probably easier to grasp than full-on 3D game making for now), but it starts with this:

This was for Unity 2. Can my art creator use Blender to make models for Unity now that we are on Unity 3? Thanks

Yes, no problem. As long as your art creator uses Blender 2.49b. Blender 2.5x may work as well, but it is very likely you are going to have issues. A lot of problems are solved and were discussed here in the forums. If there is a problem, it is mostly solved very fast by the Blender developers. I wouldn’t recommand 2.5x for production yet.

[Edit:]
Forgot to write, that Blender worked with Unity 2 as well. But Blender itself can not import FBX, but to use it with Unity, it needs to export FBX…

I used to export from Blender to FBX, now I just work with them in the project folder directly as .blend files.

Just read this again. This comment has nothing to do with Unity: it says the models are supplied (I guess in FBX format) and it’s recommended to have some tool to inspect the models and as Blender can’t import fbx, so it can’t view the files.

Sure that still means you can model and export FBX from Blender for Unity.