Can Unity 3D utilize realtime VST dsps or VSTi's on it's audio input?

If not, what approach would one take to use an existing VST realtime audio effect/processor on wav input into Unity and also use the VSTs audio output within Unity? Am I dreaming or is this remotely possible with Unity today?

thanks

It’s should be easy enough to implement for a good DSP coder, it’s unlikely anyone has had time to do that yet although it’s worth checking.

there is this
http://forum.unity3d.com/threads/130104-UnitySynth-full-Xplatform-midi-synth

if you get VSTI support, then you can use Unity as a control GUI and interaction tool for the prgram Synthmaker/flowstone which is a robotics/vsti making program, so that would be interesting.

Hi there . There is something like what you describe in here :
https://bitbucket.org/Unity-Technologies/nativeaudioplugins

its called Teleport , apparently you can use it as a Audio Unity in your DAW and send audio directly to unity…

Yet i cant use it since im in Windows . I asked a question just before about this.