Can Unity Accelerator cache build artifact with Scriptable Build Pipeline to reduce build time?

In Scriptable Build Pipeline docs, this page says that Cache Server can be used to cache build artifact and achieve faster build time.
I tried it with Unity Accelerator and console info showed that cache server can not be connected.
So my question is, is this a Cache Server specific feature? Will there be something similar(cache build artifact) for Unity Accelerator?

It seems that SBP 1.x does not support Unity Accelerator.

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