In Scriptable Build Pipeline docs, this page says that Cache Server can be used to cache build artifact and achieve faster build time.
I tried it with Unity Accelerator and console info showed that cache server can not be connected.
So my question is, is this a Cache Server specific feature? Will there be something similar(cache build artifact) for Unity Accelerator?
It seems that SBP 1.x does not support Unity Accelerator.
1 Like