Can Unity bake texture-maps like Blender-Cycles?

Hello,
i’m an absolute newbie to Unity. My question is: can the unity-editor “bake out” Materials into Atlas-Textures like in Blender. There, after i unwrap an mesh and assign one or more materials to, i can then “bake” the textures out to images (Albedo, Normal etc.).

Thank you
Kind regards,

Erhard Lipinski from Germany

Hello,

In the UI team we aren’t really knowledgeable about this topic. Can you check if this existing forum thread answers your question ? Using texture atlas for materials

Thanks