Hi !
So I am thinking about creating PoGo-like game and was wondering if Unity can handle all asspects of the game, or would I still need to have special implementation on Android (and IPhone) to handle certain stuff.
So (from my point of view) PoGo has following functionalities:
- Walking on map, interacting with pokemons and Wayspots (arenas etc), I know this can be done with help of some libraries (MapBox, although this one has AR support broken, Lightning Maps, etc)
- Shop support to buy/extend stuff. Don’t know about this one
- Inventory management. I imagine this is probably one of the core unity features, what would game without inventory be…
- Gifting functionality. This is Niantic specific, but could probably be done directly in unity
- ActiveSync (I think this is Niantic specific, but I was wondering if we could do something similar in Unity alone, maybe by getting data from Google Fit (and Iphone counterpart)
- Customer support: Send errors to developers, Getting support if something is wrong
- Assets management
- Configuration of the game
Some of this points I am really unsure of: mainly Shopping part and Customer support. But I am all together fairly new to Unity which is why such basic question…
Any comments about this would be welcome.
Andy