Can unity do procedural destruction?

Well, can it?

Destructible/deformable cover, for example?

If not, can it do modular destruction?

Sure…you have full access to the mesh class, so you can do whatever you want with it.

–Eric

Yeah, the engine is only limited by your imagination :stuck_out_tongue:

In our unite entry, Choma, we did some procedural snow that broke under your weight. You can check it out here: http://forum.unity3d.com/viewtopic.php?t=31946

RADICAL!!!
Thanks!!