I’m trying to find a method of saving and loading data for my game, and possibly a way to create and manage item/character databases from an outside utility created by myself in C#. But before I commit to learning how to use SQLite, is it possible to use it in Unity Free? I keep hearing that you cannot use external DLL’s in the free version, but moving System.Data into my assets seems to have worked fine. I can include it in the project, and use the methods inside it. Am I missing something?
I really don’t want to get too heavily invested in this, only to find out much later down the line that it won’t work after all.