You’ll also need some improved tree shaders. Heck probably vastly improved shaders for everything.
So…to me this is like building a space shuttle. Or a Mona Lisa. Or an incredible skyscraper. You need very, very talented people to make the parts to make the thing, people who excel in certain areas. Like Stardog mentioned, you’ll need an awesome texture artist, shader programmer, and modeller. As a humble hobbyist, I’d go so far as to say incredibly talented people.
I’d love it if Unity included shaders or features to make scenes like that, out of the box, but it doesn’t…or at least, I have no idea how to do that with the default stuff. And most people probably don’t need that level of detail, at the cost of performance.
As mentioned you will of course need very talented people to make textures and stuff in either case, but Unity while good for many things isn’t known to be the best game engine when it comes to pure graphics quality.
CryEngine and UDK seem to be capable of better looking scenes than Unity from what I’ve seen.
You’re asking the wrong question. The proper question would be more like “Which artist or team must I hire to get this result in Unity realtime?”.
People get stunning results in Unity all the time, people also get horrible results. Input == Output.
This. You’re going to need some decent graphics programmers to achieve this result. Certainly you will need to chew up Unity’s graphics pipeline to get those light shafts to work. You will also need artists with a strong understanding of PBR. Perhaps you may also need to use photogrammetry to achieve some of the dirt / moss effects.
Where was this photo taken ? Will try to make this
Found something about trees : in scene (probably :)) - some type of Beech , Oak , Hornbeam (not so sure - maybe old ) , and Pine , and also in background probably Spruce .
What an excellent idea!
I do have some questions/suggestions, if I may.
First, I would be willing to contribute to the bounty if the results (shaders, art, etc) are made publicly available. I suppose this may be a challenge if they use commercial assets like scion or such. If they can’t make 3rd party assets public, perhaps they could post the configuration settings they did use for those assets, so others could achieve the same? PM if you are interested.
You mention no fps limit…so even a 1 (.1) fps is acceptable? I gather you are more interested in achieving the look of the scene, not that it is necessarily playable?
Anyway, just some thoughts…regardless, I’m very interested to see how close the Unity community can get. Good luck all!
Yeah, thought of that, but since speedtrees cannot be distributed either it might be complicated…so for this round
let people use paid assets etc.
but having an open source, using free assets, scene made available would be amazing and very much needed…
maybe try that for some other scenery after this.
What about if you offer additional bounty, if the project is made public (if using their own or free assets)
or at least that they provide detailed information how it was setup (screenshots of each setting etc).