Another question: every time the test app be launched, it enters the InitTestScenexxxx.unity to run test. Can I enter my own scene to play game, after while, I click a button to run all tests?
Bump the question. Also interested in receiving performance results from a device with help of TestFramework.
But recent version 2.0 does not have a such topic in tutorial.
Do you able to do that?
In my case I want to split build the game with Android device
And it turns out, every time I tried to build it, thereโs error like this
Assets\Scripts\Tests\Testing.cs(2,19): error CS0234: The type or namespace name 'TestTools' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
But this error only appears when I tried to "run All test (android)
So when I edit the code, there are no such a problem ._.