I am now taking a class on game engine coding and I saw that c++ could use "fstream"
to read and write to .ini files. I like the format much better for manually
reading/writing files as opposed to an XML. Is it possible for Unity to read and
write to an .ini? I searched answers for
.ini and only yielded two irrelevant results.
absolutely.
Here is a great script that I adapted for my save games, that uses fstream to write to .ini files:
http://wiki.unity3d.com/index.php?title=SimpleDictionary