Can use addressable in editor mode now?

Can use addressable in editor mode now?

I’d also like to know this - as someone who works on editor tools this was one of the reasons I gave up on Addressables last time I tried it. Are there any plans to support editor mode loading through Addressables?

I’m aware we can write wrapper loading methods to switch asset loading between using Addressables in runtime and AssetDatabase in editor, but that’s an extra headache I didn’t want to spend time with

i found a way to use addressable in editor mode, just add method which contain addressable functions to sceneview.duringUpdate and then you can normally use addressable and without any throws.
gl