Can Virtual mode exist as a part of a Mixed Reality Immersive mode project?

Can Virtual mode exist as a part of a Mixed Reality Immersive mode project?

Maybe - Kind of like the unity analogue of a render camera showing on a texture, seen by another camera (?)

Or perhaps a different scene? Can a MR scene load a Virtual scene and back etc?

Maybe it’s some hack of way to overload the layers for PolySpatial? Would that default to virtual? And then remove the layers to go back to MR?

  • PolySpatial Layer: A Unity layer that is created to house the backing objects of the Unity SceneGraph. If no such layer already exists and there are no free layers in which to create a new layer, the PolySpatial runtime will not initialize when you enter Play Mode, and you will instead get vanilla Unity rendering.

I think the feature we’re considering which most closely meets your request is what we’ve called “Stereo Render Targets” on our feature roadmap. This would allow you to bring VR-style rendering into your MR apps in certain ways (rather than the other way around). If this sounds promising and useful, I’d urge you to cast your vote in favor of this feature.

Having said that, it should be possible to implement your own version of this using regular render textures, as well!

Hope that helps,
–Tim

hi tim - i am still trying to understand why blend shape animations only work in VR mode - would this render texture trick work in MR mode?