Can we attach a Particle (trail) to a bone?

Can we attach a Particle (trail) to a bone?

Hello,

if you can see the bone (as a game object) on the object inspector on the engine, you shouldn’t have any problem.

Should definitely be possible - if you can find the node’s local position, which you should, then you can reposition the particle system in FixedUpdate() with a script.

No need to synch the position like that - as naruse is hinting at, you can simply make your particle system a child of the bone in the GameObject hierarchy and position + rotation should be updated as expected.