Can we control a character's joints?

Hello,
Is it possible to control and a character’s joint in unity? That is, select a joint, and move it around by translating or rotating it? Even if this is through scripting?

1 Answer

1

Sure you can, just find it and modify.

If you are literally using a character joint type, check out this documentation.

Alright, Thanks!

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You should credit ffxz7ff with the correct Answer (by clicking the checkmarks below the thubsm), then open a new one for your new question. Please don't post follow-ups as another ANSWER as you did here, I converted this one for you. FYI - the new problem you posted is frequently fixed by temporarily disabling McAfee AV

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