Can we get a fix for Dilation ASAP?

Unity 5.1 currently has no Dilation in the lightmaps, which means you get black lines in your lightmaps at distance, which to me makes it useless, currently the only workaround is to photoshop all your lightmaps, which is slow and time consuming... any chance this can be fixed?!

Please see this thread for more specific details...

http://forum.unity3d.com/threads/unity-5-light-leaks-at-uv-seams.312140/#post-2028074

With all due respect, I’m fairly sure everyone has a bug they’d prefer to be fixed ASAP.
Could you please leave timing out of the discussions?

Also, this really isn’t the forum for requesting bug fixes for shipped features. That mainly belongs in the appropriate forum. This forum is aimed to be specific to pre-shipped features/changes.

Hi, you and staff both know this is being dealt with. Locked because it’s 5.2 forum.