Can we get Unity Hub APPLE SILICONE based instead intel one

Just as title states, it is 2025 and no one wants to install rosetta 2 only to have Unity Hub installed, just as name states rosetta is ancient egyptian thing and we should not be using ancient things in 2025.

Please make that Hub Apple sillicone based since every other tool is silicone native … it is not that hard and there is no dependencies that require rosetta anymore, it is just laziness of Unity hub devs

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Anyone, especially game developers, should be very skeptical of the term “it’s not that hard”. Have you ever worked on a project the size of Unity? Can you really anticipate what the actual challenges are?

Should Unity make everything Apple Silicon native? Sure! But if it was actually “not that hard”, they would have done it long ago, with the other Apple Silicon migrations.

It’s also easy to latch onto the Hub, that’s obviously identified as non-native, ignoring the parts of the editor that still aren’t native either. The Rosetta requirement probably won’t go away for a while.

Here’s what’s still x86_64-only in Unity 6.0.36 (excluding some build-related stuff for x86 support):

./Unity.app/Contents/Tools/LightBaker
./Unity.app/Contents/Tools/PVRTexTool
./Unity.app/Contents/Tools/JobProcess
./Unity.app/Contents/Tools/VersionControl/PerforcePlugin
./Unity.app/Contents/Tools/macosx/usymtool
./Unity.app/Contents/Tools/macosx/lzma
./Unity.app/Contents/Tools/lzma
./Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager
./Unity.app/Contents/MonoBleedingEdge/bin/sgen-grep-binprot
./Unity.app/Contents/MonoBleedingEdge/bin/mono-boehm
./Unity.app/Contents/MonoBleedingEdge/bin/mprof-report
./Unity.app/Contents/MonoBleedingEdge/bin/mono-sgen
./Unity.app/Contents/MonoBleedingEdge/bin/mono-hang-watchdog
./Unity.app/Contents/MonoBleedingEdge/bin/monodis
./Unity.app/Contents/MonoBleedingEdge/bin/pedump

electron supports apple silicon builds, so should be possible?

(unless its some additional library or feature that would break…?)

Unity engine is already silicone native, we are talking about Unity Hub, which is a little program compared to whole engine, so whole problem is the hub not engine , engine does not need hub in any way except license, it is easy to make

nah problem is unity hub, engine is silicone native while hub is not, it is so bad in many ways haha