Can we have labels on behavior graph node such as Selector and Try In Order nodes?

I am just starting to play with Unity’s behavior graph. It would increase the readability of the graph if flow node types had labels describing their purpose in the game. If I have a sequence of actions that are for attacking an enemy, it would be helpful if I can label the sequence node with “Attack Enemy”. Stick notes can help, but they are not attached to the flow node so if I run an align the sticky note will be left behind if the flow node moves.

Hi Bill,

We have plan to bring a “placemat” feature to be able to group node together with a name/description.

Thank you for your feedback!