Can we know when user is looking at GameObject (without tapping)?

We want an event to occur when user is passively looking at a specific GameObject without needing to finger tap or any other interaction. Is this possible? If not, are there are workarounds? Or can we know when user starts looking and stops looking?

We’re looking into the HoverEffect; is it possible to know when hover highlight occurs for that GameObject, thus triggering the event? Can we potentially check the material of the GameObject to see if it changed?

Any insight is appreciated. Thank you! :sunglasses:

I believe that all this data is considered “Privacy Related” and that the only thing that we get when running in MR mode is the hit location when you pinch. This is an OS level restriction and not anything we can do about.

If you want to get full tracking information, you’re only choice is to use full immersive VR mode as there the ability to get information about the user or their surroundings is highly limited and so you can get more tracking information.