Every time you use an Unity event, you are confronted with this large list of callbacks. 90% of these I haven’t needed in many years of using the engine.
90% of the functions you see are irellevant to you and not what you made, in 90% of cases.
Can we please clean this up, this is not user friendly at all. If someone needs to work with events someone else made, its very disorienting to find them if 11 / 12 are not what the programmer added.
Suggestion:
Either add dividers, or add dividers with Headlines to clean up the hierarchy
Please add a bit of polish to this area as well for 6.1.