I’m sure someone uses them, but can we please have the option to remove these buggy shaders.
This is a daily occurrence with these Autodesk shaders.
Unity for some random reason will keep compiling for hours on these shaders at random until i force quit the editor and loose whatever work I did.
Using unity 6000.0.26, URP with rendergraph on desktop/windows 11, DX 11
URP was never fully integrated into unity. Just as an example that the quality settings don’t apply to SRPs… i hope with the unification of the render pipeline they will get rid of all the built-in bloat such as those antiquated shaders