Can we please get the option to remove these shaders?

I’m sure someone uses them, but can we please have the option to remove these buggy shaders.

This is a daily occurrence with these Autodesk shaders.
Unity for some random reason will keep compiling for hours on these shaders at random until i force quit the editor and loose whatever work I did.

image

Using unity 6000.0.26, URP with rendergraph on desktop/windows 11, DX 11

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would be definitely nice to have “minimal URP” option, without those rarely used extras (that user could import if needed)

same for speedtrees, arnold etc.

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+1

If it can be packaged, why not put it in a package.
You can even install it by default with templates, just allow us to remove them.

URP was never fully integrated into unity. Just as an example that the quality settings don’t apply to SRPs… i hope with the unification of the render pipeline they will get rid of all the built-in bloat such as those antiquated shaders

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