Can we tweak Cinemachine Free Look acceleration and deceleration system?

What I meant above is when player start to run, camera gets some time to get the player’s velocity and when he stops it also takes some time to stop the camera. Ultimately this is leading to effect like camera is attached to the player by a spring! So when player runs camera drags behind the player and player gets far from the camera. Can I reduce/tweak this effect?

  • I already tried damping but it only affects horizontal and vertical screen positions. Currently I set them to 0.

Adjust the Z damping in the Body section. Be sure to do it on all 3 rigs.
(note that there are different body damping options available, depending on your Binding Mode setting).

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