Hey ,
So my query is lets assume in our game we have 10,000 or more cloth items which player can switch.
So we create asset bundles for each of those items and whatever item player wants for it we can send a download url from server at that time.
It does not make sense for us to create the whole thing into one big catalog file which will then be saved in memory I assume.
In the earlier asset bundle flow we needed not to have any catalog and just download it directly through the link supplied.
Is this still possible with addressable somehow that we can bypass requirement to load everything through the catalog system ?
Any help is appreciated…! thanks a lot!