Hi, noobish question here; but I've textured a carbody on a 1024x1024 texture map, do the wheels have to be on a seperate map or do they have to be on the same map as the rest of the car? (we're making a browser-run game for uni- so i'm guessing performance is an issue?)
-we have 3 cars in the game, each around 5,000 polys...
-if i can get away with using a seperate map, what size can i get away with?
many thanks in advance :)