Can XRI input system be compatible in Virtual Reality mode?

I hope to use XRI’s poke input in Virtual Reality mode. What XRI needs is the XRUIInputModule, but after using the XRUIInputModule, the gaze pinch input of visionOS has been deactivated. It is not possible to dynamically switch between InputSystemUIInputModule and XRUIInputModule. This can cause the program to crash. How can I use both gaze pinch input and XRI poke input in Virtual Reality mode?

Sorry,Can the administrator help delete this post. I made a mistake myself. The above issues do not exist.

The problem is quite peculiar, the device I am using is someone else’s visual localization. When I use it, the actual location I click on is not the one I want to click on. Coincidentally, I clicked the exit button.