In my game I have a box which the player has to dodge. And depending which side of the box the player touches, it acts differently. There was a question like this already posted, however it was a few years old.
I would like some assistance in this area as well. I have a box collider on my main player, and then i created another gameObject with a box collider as a child of my main player. I want to check to see if there is an enemy inside the child gameObject’s collider, which is set as a trigger. Can’t really find material on this.