There is a source using iPhoneKeyboard,
but uses PC use and both for iPhone.
Because it is troublesome to change a source one by one,
both want to go in the same source,
but an error appears in a part of iPhoneKeyboard when I build with a PC.
When I build with a PC, I want to build in defiance of the above, but is there a method?
By the way, if it is C++
#ifdef XXX
#endif
By the above, I can take it off.
How will you do it in Unity?
It may be a rudimentary question, but thank you