You’re drawing a GUI.textarea, and you want to capture the portion of the string that the player has highlighted. Is this possible? How is this accomplished?
In C#:
TextEditor t = (TextEditor)GUIUtility.GetStateObject( typeof(TextEditor), GUIUtility.keyboardControl);
t.SelectedText
I found this at: UnityGUIExtensions/AutoSelect.cs at master · MrJoy/UnityGUIExtensions · GitHub
Don’t you put that evil on me ricky bobby! Whence did you conjure this voodoo?