Can you change a particle systems transform during runtime

I have a particle system that needs to change positions throughout a scene. When I try to edit the transform it says that it is read only. Is it possible to change a particle systems transform at runtime?

You cannot edit a transform of an object, but you can edit the transform’s Position, Rotation, and Scale.

ParticleSystem _system;
_system.transform.position = new Vector3(0,0,0);