Can you change the sprites of a 2d character rig (at runtime)?

I’m using the Unity’s new 2d animation package (Getting Started with Unity’s 2D Animation Package | Unity Blog) and after rigging and animating my character I’m wondering if it’s possible to replace the sprites that the character rig is using. Changing the sprite used by the sprite renderer of one of the layers causes the Sprite Skin script to remove the corresponding bones:

Changing the psb file means having to redo all the rigging and geometry, which seems rather inefficient considering I only need to slightly change the sprite and keep the bones and mesh the same.

I’m fairly new to Unity so sorry if I missed an obvious solution and thanks in advance for any insight into this issue.

I did some more research and found this link which explained exactly what I wanted to do: Sprite Swap and 2D Animation Integration | 2D Animation | 2.2.1-preview.2