I got a project in which I have to retopologize the DAZ Model into low poly for Unity game engine.
4 tasks I have to perform like retopologizing the model, texturing, Rigging and Blend Shapes.
I just want to know, can I copy the rig of the highpoly model into the lowpoly which I am going to retopologize.
I have 0 experience on rigging, please advise how should I take up this project.
Yes, DAZ Studio has a quick way to copy the rigging from one figure to the other. Itâs under âEdit/Figure/Riggingâ. You are better off asking in the DAZ forums for more specific help.
I would make sure they do. If they get in trouble, they could say you used the Daz rig without permission or a license and therefore, blame you for it. Some clients are clueless. I would ask to see the license prior to giving them any work or exchanging money. You should have that written into a contract.
OP: Assuming you do in fact want to use the Selina model, the answer is no. Demonica donât allow use of their DAZ models in games; i.e. no licence is available, regardless of whether youâre happy to pay for it.
You can use free product DAZ Studio to Decimate DAZ characters which preserves characterâs rig and weight maps etc. DAZ support can advise more options.
I donât want to use anything, I just have to do this task for the customer and his game is already live on steam. He have to handle all of the stuff and the licensing issues. Thatâs not the girl which you have posted the link to.
If you decimate in DAZ, I recommend hiding the eyes and then exporting the eyes alone and parent them together in Unity. Even the lowest level of decimation will make the eyes look horrible. You can set the weights and give more priority to the eyes, but it is much faster and better to make the eyes separate.