Can you create temporary scene files

I’m using Rotorz Tile System which requires me to create a copy of every scene to combine my tiles before building. Then manually add these scene copies to a new list of build files. Am I able to create temporary files like this with Unity Cloud Build and render such a pipeline?

You should be able to achieve this with a pre-export script in Unity Cloud Build. Check out the support guide at Unity ID

After generating your new scene files, you will need to update EditorBuildSettings.scenes, since that is what UCB will end up using in the build.

Finally had some time to sit down and look at running more complex build features. Looks like you guys have really made it simple with Unity ID

@dannyd I sat down to integrate my build pipeline with Cloud. It definitely builds, but it seems it isn’t building my tmp created scenes (although I can see the process to create them in the logs). Looks like the completed build just dumps out a file with an empty scene. Tmp files I’m injecting look like the image below for the build settings. Any tips on how to fix this (feel like it should work from the log output).

2872852--210583--Screenshot 2016-12-03 06.04.55.png

Ignore my last comment. I didn’t realize that creating a new sub build didn’t carry over the pre and post export commands.

Everything is working perfectly :smile: