Can You Create Windows Store Versions of a Unity Project Using the Mac Version of Unity?

We are fairly new with using Unity. We have been successful in creating Mac versions of our 3D puzzles along with creating Windows installer files which include an exe file with the data folder next to it.

We would like to create Windows Store versions of our puzzle apps. We attempted to export the package from our Mac and import it in Unity that we installed on a new Windows 10 touchscreen laptop. So much stuff got out of alignment that it was a pure mess. We have no knowledge of Visual Studio or any Windows software at this point. The last time we used Windows was 10+ years ago on computers running XP.

In the Unity documentation regarding creating Windows Store versions of apps it assumes the person is working in Windows which is understandable. However we are Mac users and would like to offer a version of our apps in the Windows Store from our Mac Unity installation. Is this possible?

To build to Windows Store Apps, you need Windows Unity installation… because there’s a dependency towards Visual Studio and Windows SDK, which cannot be installed on Mac.

@Tomas1856 , thanks so much for the information. For now we will sell the Comodo code signed Windows installers we have created using the Windows output from the Mac version of Unity unless there is a high demand for people to purchase our apps through the Windows Store. If by chance there is a high demand for that we already have a Unity software developer that uses the Windows version of Unity we can hire to help us.