I am using max to export FBX meshes, and think thats just dandy for our needs. however, I would like to keep the source .MAX files in the same relative folder structure to make it easier for multiple people working on the same asset. I am finding Unity’s feature of automatically reading max files in the asset directory a real hinderance though. Is there a way to disable this feature and have unity simply ignore max files and only use FBX files?
L:F
There is an easy one: just don’t install unity on the same machine as max 
for the rest of your team it won’t have an imapct, unless they have max installed as max → auto fbx relies on 3ds max being installed etc
I am guessing he does need Unity on his machine right?
Why not use .max files directly instead of manual export? I’m guessing it’s to keep control on the export settings and one idea would be to do it by script (the fbx export settings). That way you only have to keep track of the main source file while having your custom export settings working…
Hi Dreamora, thanks for the reply. but, this is problem for artists with max installed
. we don’t want to keep the source files outside of the unity project (our preferred dir structure will include source max files with exported assets, under source control. Keeping source files outside of unity is an option, but one I REALLY want to avoid. There are many reasons why I don’t want max files automatically imported into unity, and only one pretty weak reason to want it (it saves a minute of exporting time). Is there any way to turn this ‘feature’ off?
L:F
Untested and pure speculation ( I really have no idea if this works, and what it breaks, so beware!!!):
If your under windows:
C:\Program Files\Unity\Editor\Data\Tools\FBXMaxExport.ms
- Try removing that file.
- Try replacing that file with an empty file.
I have no idea what happens to your computer as an act of using this.
You have been warned!!!
Probably not an option but you could zip the folder with your max files in it and Unity wouldn’t read it,
but that would cause other problems like having to unzip it each time you want to read one in max.