Is it possible to retrieve “child” meshes from a parent mesh after they have been combined using CombineInstance?
I’m assuming it’s a one-way street and it’s just a pile of vertices and triangles.
Is it possible to retrieve “child” meshes from a parent mesh after they have been combined using CombineInstance?
I’m assuming it’s a one-way street and it’s just a pile of vertices and triangles.
duplicate it before you do CombineInstance, so you have kinda “recyclebin” , its a common technique used by most “undo” systems