You have a static mesh. Can you dynamically attach a Rigidbody to it, in-game?
Or maybe I should say, can you put in a mesh with a Rigidbody, but tell the game to not compute the Rigidbody at all until some condition is activated?
You have a static mesh. Can you dynamically attach a Rigidbody to it, in-game?
Or maybe I should say, can you put in a mesh with a Rigidbody, but tell the game to not compute the Rigidbody at all until some condition is activated?