Can you enable/disable child object though parent object scripting?

// parent gameObject script

function OnTriggerEnter(hit: Collider)
{
if (hit.gameObject.tag == “Player”)
{
//enable/disable child game gameObject here
}
}

Is this possible?

GameObject[] childs;

void OnTriggerEnter(Collider hit)
{
    foreach(GameObject child in childs) //Loop trough childs unity array
{
   child.SetActive(false); //set each child to disabled
}
}

Thank you so much…while I had to change it somewhat it definitely put me on the right track. Here’s my script in java in case anyone else wants to see it.

var childs : GameObject; //object to turn on/off
function OnTriggerEnter(hit: Collider)
{
if (hit.gameObject.tag == “Player”)
{
childs.SetActive(true); //set object childs on
}
}