Can you force the execution order of two Animation Controllers ?

I have a use case where I animate a character in one Animation Controller and animate his weapon in another one. However I need to control the processing order because I’m doing IK on the character hands based on locators that are on the weapon rig.

Is there a way to force one Animation Controller to execute before the other ?

Surest way to guarantee a call order is to disable both animators and call the Update functions in some script yourself.

Thanks for the tip. I didn’t know that animation processing was actually done in the update call.