Can you get procedural textures from blender into unity?

I was messing around with procedural textures in blender and made a fairly convincing skin texture, is there any way to bring it into unity?

Making a snapshot of it is pretty much the only way that I can think of.

–Eric

As Eric suggested, the only way is to bake the texture for the object to a UV map. There are a number of tutorials on this floating about, but basically all you have to do is unwrap the UV’s then go to the Render options and click on bake texture (or bake all).

okay cool ill look around for them, thanks

EDIT
for anyone else that has this problem, i found the info i needed here

http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=1190

to sum it up real quick

After you unwrap your mesh that has the procedural texture you want to use on it

STEP 1

Create new image in the UV image editor window

STEP 2

In the RENDER drop down box on the top bar go to “bake render meshs > textures only”

STEP 3

on the image drop down box in the uv image editor window click “save as” and choose the name and destination for the texture

the exported image is the procedural texture stored as a UV map