I was messing around with procedural textures in blender and made a fairly convincing skin texture, is there any way to bring it into unity?
Making a snapshot of it is pretty much the only way that I can think of.
–Eric
As Eric suggested, the only way is to bake the texture for the object to a UV map. There are a number of tutorials on this floating about, but basically all you have to do is unwrap the UV’s then go to the Render options and click on bake texture (or bake all).
okay cool ill look around for them, thanks
EDIT
for anyone else that has this problem, i found the info i needed here
http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=1190
to sum it up real quick
After you unwrap your mesh that has the procedural texture you want to use on it
STEP 1
Create new image in the UV image editor window
STEP 2
In the RENDER drop down box on the top bar go to “bake render meshs > textures only”
STEP 3
on the image drop down box in the uv image editor window click “save as” and choose the name and destination for the texture
the exported image is the procedural texture stored as a UV map