Can you give me some criticism for my 3d characters?

These are both wips, I would appreciate some feedback thanks!

https://vimeo.com/251999181

(Someone recommended that I post here instead so if you see two post thats why, if there any mods please remove my other post from the graphic design section.)

This isn’t the style of art I usually create so there might be some reasons for certain design choices you did related to the style I’m not aware of.

  1. To help you work I would suggest reducing the polygon count by at least half on the base model and then applying a smoothing (modifier) on the model to render the model smooth at a higher quad count, but you can continue to work at a lower polygon count. I don’t use blender so I don’t know the workflow/terminology for this process, but in 3D Max it is commonly called poly modeling, or sub-surface modeling or multi-res modeling.

  2. The area between the hips and elbows looks like one long curve. Instead it would be a better defined character if the individual shapes of each area (upper arm, chest, upper torso, lower body, hips) are defined uniquely, then you can smooth out the definitions of those areas how you want. Either keep them sharply defined to show muscle details or smooth out the definitions of each area so they blend together.
    The chest isn’t great but - this is a stylistic choice you have to determine. At this point it looks like extruded polygons instead of breasts.

  3. Arms are too short. The wrists should at least hit the hips if the arms were bent down. The length now would put the wrists somewhere near the navel.

  4. The arms do not have details that defined the different shapes that make up an arm. Elbows, forearm, bicep, tricep, wrist, shoulders, latissimus dorsi etc.

  5. The crotch is very square shaped. This is unnatural for most characters generally, and unnatural for most real life humanoid creatures. A good rule of thumb for stylized characters (imo) is to be able to accurately create realistic proportions, shapes and form, and then over or under exaggerate them - Without a solid fundamental knowledge of form, proportions and shape - exaggerated/stylized characters tend to look incorrect.

  6. The curvature of the entire body from the side view looks pretty good. I’d probably add a little volume to the upper back leg and remove volume from the lower half of the upper back leg where it flows into the back of the knee, because the upper quadrucep usually is bulkier than the lower back leg.

  7. The back view of the character in the video @:19 shows the upper legs need more volume and the upper portion of the lower legs need more volume. At this point they look too straight - with no curvature to the shapes - like we see from the side view.

  8. On the second character - I really don’t have any feedback. It looks alright to me - except I think the arms are too short. From the back view, I think the upper legs are bending outward, rather then bending inward towards the crotch, but this could be a stylistic choice. Anatomically it doesn’t look correct.

That is all the feedback I can provide. Hope that helps progress your character towards completion. :slight_smile: