Will you be able to use Unity Indi license($200) for online games, or do you have to pay $2000 for the pro version and the Asset Server client license?
You can use Indie for online games.
Asset Server, keep in mind, is for development, not a game server.
Is there a limit to how many people you could have online at a time? Do you need separate server software running to handle it? Have any stress tests been done yet?
The link to the store doesn’t explain what anything is, only tells you what it cost. I look around the site, and can’t find that information. Where do they list a description of what everything listed in the store is and does?
Unity webplayer games run client-side - on the user’s computer. So unless you’re talking about multiplayer games, there’s no limit to the number of simultaneous players, and when a user is playing your game, there is no stress whatsoever on your server. The only significant resource used is your server’s bandwidth while the user downloads your game.
However, it’s up to you to arrange hosting for your unity game files. They can be hosted on any normal server.
Asset Server has nothing to do with hosting your games online. It’s to allow version control and collaborative authoring when developing in Unity.
- Ben
is there a way to have online games using the totaly free version of unity… with the help of third party server programs, like hamachi… or redfox?
Yup.
You could try google and look for this topic. I was looking into this just recetly and found some tutorials… one of which was available for free on the unity site… (didn’t try it). From the one that I did try… networking seems to work alright, but I have no idea how much optimization is required, because the game was still laging a bit… perhaps it has something to do with the fact that the only 2 people testing it were on wireless, but it might also be a problem in the code.
I’m talking about this tutorial. Or perhaps I just didn’t understand what you were taling about… tho I have no idea how this would work if you had your serfer software running on a proper server somewhere and would try to connect to it. Not to mention that I have no idea how you would go about making the server side of the software without having a simple unity game running on your server.